They enjoy a higher intensity type of play style." We have a different philosophy - we are willing to take risks. "There are some scary concepts that are worrisome to a lot of game designers. "We think we are in our own little niche," Bergman said. And "Vendetta" lacks the "perfect safety" as a place to play because the game lets players attack one another at any time, with many fewer safe havens than most online games. With a base of about 1,000 subscribers, "Vendetta Online" is tiny compared to "WOW," which has more than 11 million players who pay ongoing fees to play together online.īut Bergman says they are not competing with WOW - their genres are different. "I was playing these space games, and I had no idea what an MMO was at the time," Bergman said about the massively multiplayer online game genre, which is currently dominated by "World of Warcraft." The team has been engineering its own wars among the stars ever since. Programmers Ray Ratelis and Michael Warnock joined their ranks, and their efforts culminated in "Vendetta Online," a massively multiplayer online game in which players build a space ship, explore and adventure in an always evolving virtual universe. They were both interested in designing demonstrations of their coding abilities. #WWW VENDETTA ONLINE COM SOFTWARE#The "we" Bergman is talking about includes Andy Sloane, a programmer, whom he met when they were just teenagers - well before Guild Software became a company.Īs budding programmers, they were both visiting bulletin board systems, which are dial-in network systems where people discuss common interests. "Network games were just coming to the fore. "We were meeting in my parents' living room at the time," said John Bergman, the studio's managing director. This tiny game studio based in the Wauwatosa Research Park formed about 10 years ago the way many built up back then: a small group of friends with passion and talent started working on projects that soon grew to take on lives of their own. Guild Software has been making virtual-world online games before the genre hit the big time.
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