![]() ![]() There will be a lot of soldiers coming in trying to kill Delta, including multiple snipers and two RPG operators. Lugo's sniping skill will come in handy here, as the hostiles are moving in across high areas. The player must climb up and use the turret to keep away while he gets the door open. Adams points to the same turret that is (for some reason) mounted up on an old car, and asks for cover while he gets the door open. However, before he can finish, Lugo alerts them that there are multiple units coming in behind them, and that they are trapped. By the time the last of the soldiers goes down, they come to a dark dead end with an ammo crate and a locked door behind them, which Walker orders Adams to open. Be careful around this area as there is a turret above them waiting as an ambush. Adams will tell Walker they are more stragglers, and Walker tells them to put them down before they call for backup. Immediately, more soldiers move in and spot them, and another firefight is started, albeit a small one. Walker tells them to keep moving through the scrap yard. ![]() ![]() Refocusing on their mission, he asks Lugo if he's got a lock on the signal, and Lugo confirms that they're close. Adams does not retain Lugo's sense of humor by telling Lugo " This isn't the time, Sergeant." Walker says it's okay and there's no need to get worked up. Lugo jokes that the elevator was broken and they had to take the stairs. After all the hostiles are dead, Walker asks what took them so long. As the player continues to gun down enemies, Lugo and Adams eventually arrive and offer assistance by clearing out the remaining soldiers. Walker tells them to hurry up, and Adams responds that they're on their way, implying Lugo is with him. As you do, the signal will start clearing up and Adams will radio in, asking if Walker is okay. You are told to survive (meaning kill the 33rd search party). There is a W1300 to the right of Walker and a UMP 45 to the left, but the UMP 45 is harder to get to as a soldier is very close to it. This does not stop the player from using the Desert Eagle, but there's only 5 rounds in it. Walker says he needs to find a rifle fast. The player is then given control of Walker, starting out behind a car as 33rd hostiles move in, undoubtedly looking for Walker. As he rolls out of the way, he puts a radio to his ear and tries to contact Lugo and Adams, but there is no signal. If the player selects this chapter from Select Chapter, Walker's load out will be as follows:Ĭhapter 6 opens with Walker waking up in an abandoned car yard, just in time to avoid a falling metal beam headed right for his face. ![]()
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